ALL CASE STUDIES2026
PROMO / INTERACTIVEWEBGLMOTIONPROMO

ORBITA

A promo site for a digital art festival — a WebGL scene and ticketing in one experience

CLIENT
ORBITA festival
TIMELINE
4 weeks
YEAR
2026
SERVICES
Creative concept · 3D / WebGL · Frontend
[ 01 ]THE BRIEF

What the client came with

The festival needed a website that was itself an argument for buying a ticket: the audience is designers and artists, and a discount banner does not convince them.

[ 02 ]THE SOLUTION

What the studio did

We built the site around a live WebGL scene — a glowing orbit that reacts to the cursor and guides you through the programme. Tickets are bought inside the scene, with no jump to a third-party service.

[ 03 ]SCOPE OF WORK

What the result was made of

01

A WebGL scene with graceful degradation

The full scene on desktop, a lighter one on phones, a static frame under reduced motion. The experience never stutters.

02

The programme as a journey

Festival days and stages unfold as you travel along the orbit — the line-up is remembered, not scrolled past.

03

Tickets without breaking context

Checkout is built into the scene: two clicks, Apple Pay / Google Pay, confirmation — and the visitor is back in flight.

[ 04 ]INTERFACE · DESKTOP / MOBILE
DESKTOP · 1440A LIVE INTERFACE, NOT A PICTURE
MOBILE-FIRST · 390
[ 05 ]RESULTS
Sold out
every ticket in 9 days
95
Lighthouse Performance with WebGL
STACK:Next.jsThree.js / R3FGSAPTailwind CSS

Need a similar result for your business?

We’ll break down your task the same way we did this one: structure, visual direction and a quote — in a single day.